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[REACTOR & MEGAPATCH 1] inf inc's reactor game

[REACTOR & MEGAPATCH 1] inf inc's reactor game

A Roblox experience owned by INF INC..

SimulatorENsimulationreactormusic

Description (written by the developer; not a statement by this register)

previously known as ''a reactor game (but like very bad)'' music credits: Trelixity for the OST that are gonna get added to the game! (Menu song already added) and the composers from le portal 2!! startup music.

Last updated by the developer 20 Sept 2026, 07:08 UTC.

0
playing (measured 30 Sept 2026, 11:00 UTC)
1,321
lifetime visits
75%
liked (9 👍 / 3 👎)
5
favourites (3.8 per 1k visits)
4 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Sept 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(PRE-ORDER) sus ESDS
49 R$
Support the updates/game!
30 R$
tip #2
10 R$
(pls read desc) Early access
5 R$
instant meltdown + instant freezedown
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

600 visits lets gooo · other40 · 0.00% win
beta tester (; · other35 · 0.00% win
Developer · other20 · 0.00% win
Owner bday · other18 · 0.00% win
500 visits · other13 · 0.00% win
makethelevel bday · other8 · 0.00% win
for developers · other3 · 0.00% win
witness mastered ultra core (muc) · other2 · 0.00% win
anniversary · other2 · 0.00% win
Owner Badge · other1 · 0.00% win
That wasn't supposed to happen.. · secret0 · 0.00% win
Unplanned overload · other0 · 0.00% win
Meltdown! · other0 · 0.00% win
Manual EDS activation · other0 · 0.00% win
Startup · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.