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Pls Donate Fake V3

Pls Donate Fake V3

A Roblox experience owned by Pet simulator x meeting.

Social & hangoutENsocial simulationdonation mechaniccustomization

Description (written by the developer; not a statement by this register)

game event is out now Game Design: @haz3mn (roblox) Programming: @progamer391@Tarverboy249 (roblox) Map & Models: @Pixleygon (roblox) Booth Models: @NOR0i @ccandelz @Cupiful Sound Design: @AugmentMusic (roblox) Visual Effects: @kirbyzaz (roblox) Digital Distribution: @Pet simulator x metting(roblox group) this Pls donate Fake V3 every Sunday get update go like the game and join group Vote for PLS DONATE in the Innovation Awards right now! We appreciate all your votes and Chat Tag [VIP] > 2x Daily Rewards > VIP Booth > 10% Less Donation Tax > MORE FAKE ROBUX Pls Donate Fake V3💸 is a Roblox experience that allows players to raise Robux or donate them to others. It is one of the top Roblox games despite its lack of gameplay. To use Pls Donate, players seek an empty stall, decorate it, and start selling game passes.

Last updated by the developer 6 Sept 2024, 18:02 UTC.

0
playing (measured 1 Sept 2026, 20:52 UTC)
1,010
lifetime visits
78%
liked (7 👍 / 2 👎)
3
favourites (3.0 per 1k visits)
4 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 20:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fire Vip
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.