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Go Kart Training

Go Kart Training

A Roblox experience owned by OwlVision.

RacingENKart RacingSimulatorPets

Go Kart Training is a racing experience created on July 4, 2024. The game has accumulated 48,036,168 lifetime visits and 2,515,024 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The title focuses on karting mechanics within the racing genre.

Description (written by the developer; not a statement by this register)

Welcome to Go Kart Training! New Updates Every Saturday! 💡 How To Play: - Train to go even faster 💥 - Collect Wins & Pets! 🏆 - Reach the END of the levels 🏁 - Get in the Top 50 Leaderboards 🌍 Premium Players Get +20% Wins & +20% Strength! Tags: Go Kart, Skate, Skateboard, Parkour, Race, Run, Victory, Win, Faster, Platformer, Clicker, Simulator, Pets, Ice Cream, Smurf Cat, Colorful, Super, Speed, Fun, Purple, Karting

Last updated by the developer 28 Jun 2026, 20:14 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
48,036,168
lifetime visits
98%
liked (316,117 👍 / 5,465 👎)
2,514,006
favourites (52.3 per 1k visits)
4 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Pet Equip
699 R$
+5 Pet Equip
449 R$
x6 Eggs Open
399 R$
VIP
299 R$
x3 Eggs Open
299 R$
Double Wins
249 R$
Double Strength
179 R$
+2 Pet Equip
149 R$
Instant Open
129 R$
Skip Countdown
99 R$
Auto Open
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome23,889,806 · 17.5% win
Defeated Skull Crusher! · progression10,534,445 · 7.2% win
Defeated Sea Monster! · progression2,647,022 · 2.9% win
Defeated Fire Golem! · progression49,903 · 0.00% win
Defeated Ancient Lion! · progression6,569 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:4698no change
22 Oct 2026, 14:3898no change
12 Oct 2026, 14:3798no change
2 Oct 2026, 14:3698no change
22 Sept 2026, 14:3598no change
12 Sept 2026, 14:3398no change
2 Sept 2026, 14:3198no change
23 Aug 2026, 14:2098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.