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RUSK: ZOMBIE WAVE SHOOTER [NEW SKINS]

RUSK: ZOMBIE WAVE SHOOTER [NEW SKINS]

A Roblox experience owned by shadow3k.

ShooterENzombiewave survivalthird-person shooter

Description (written by the developer; not a statement by this register)

RUSK is a third person retroslop endless wave zombie shooter game. - Fight hordes of unique zombies while being challenged by falling teapots, sandstorms, and much more. - Use vending machines to upgrade your weapon loadout. More maps and zombies will be coming. - There are close to 20 zombie types you can find in the game right now. Progress to find new zombie types... Thank you for checking out my game dawg <3 PC Controls: E to dash Left Mouse Button to shoot Enter to unlock the mouse Controller Controls: X to dash Right Trigger to shoot

Last updated by the developer 24 Apr 2026, 21:27 UTC.

0
playing (measured 23 Aug 2026, 09:53 UTC)
1,254
lifetime visits
79%
liked (15 👍 / 4 👎)
31
favourites (24.7 per 1k visits)
4 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 09:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

support
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wave 3 Survived · progression17 · 0.00% win
Wave 5 Survived · progression10 · 0.00% win
Wave 10 Survived · progression5 · 0.00% win
Killed 1K Zombies · progression4 · 0.00% win
Killed 3K Zombies · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.