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AUTOPHOBIA 👁️ [HORROR]

AUTOPHOBIA 👁️ [HORROR]

A Roblox experience owned by JackAwanter Official Group.

HorrorENpsychological horrornarrative mysteryatmospheric singleplayer

Description (written by the developer; not a statement by this register)

👁️ AUTOPHOBIA: The fear of yourself. Your mind becomes a place you're afraid to be. The danger follows you no matter where you are. 👁️ Headphones + High Graphics Quality Recommended for Better Experience [🔥 UPDATE 1:] 🔧 Reworked Chapter 1 + 🎬 NEW Intro 💭 New Chapter 2 Dream ✨ Many Improvements + Small Changes 🎮 PC CONTROLS WASD – Move Shift – Sprint E – Interact F – Flashlight CTRL - Mouse Lock/Unlock 📜 CREDITS Game Director / Builder / Scripter: JackAwanter Wardrobe & Door Scripts: BATTLEFIELD_GAMER Main Tester: BATTLEFIELD_GAMER Testing & Feedback: Friends, community, and early supporters 🏷️ Tags: Horror, Story, Singleplayer, Psychological, Mystery, Narrative, VHS, Dream Sequences, Investigation, Atmospheric, Suspense, Dark, Scary, Immersive, Adventure

Last updated by the developer 14 Jul 2026, 06:40 UTC.

0
playing (measured 11 Aug 2026, 04:30 UTC)
10,079
lifetime visits
90%
liked (130 👍 / 14 👎)
1,583
favourites (157.1 per 1k visits)
4 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
99 R$
x2 Stamina
99 R$
Better Flashlight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,528 · 100.0% win
Taken · other512 · 0.00% win
The Road to Nowhere · progression424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9017 August 2026 — 90 % liked16 September 2026 — 90 % liked26 September 2026 — 90 % liked6 October 2026 — 90 % liked26 October 2026 — 90 % liked17 August 202626 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 10:3790no change
6 Oct 2026, 10:3490no change
26 Sept 2026, 10:3390no change
16 Sept 2026, 10:2290no change
17 Aug 2026, 10:1690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.