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[🖤 NEW] Cheap Emo Outfit Ideas

[🖤 NEW] Cheap Emo Outfit Ideas

A Roblox experience owned by Aventador Games.

RoleplayENFashionAvatar CustomizationUGC Catalog

Description (written by the developer; not a statement by this register)

Welcome to CHEAP Emo Outfit Ideas 🖤 🛍️ Looking for The Latest Emo Outfits? Join our game! You won't be disappointed! 🛒 Many fits for you to try on! 💾 All purchases made in-game will be available in your Roblox inventory ⭐All outfits inspired by the public! ❗️❗️WE DON'T OWN ANY OF THE UGC OR CLOTHES IN THE GAME, If want your UGC ITEM or CLOTHES removed from the game let us know we will 100% remove it❗️❗️ Built/Scripted by Aventador Games Tags: Catalog , Catalog Editor , Outfits , Outfits Ideas , Hair Combos , Outfit Loader . Da hood Outfit Store , Hair Combo , Fits , Matching Fits , Matching Outfits , Hair style, Home store , Homestore Try on , Outfits , Matching Outfits , Matching , Hair ,Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , Matching, Halloween

Last updated by the developer 12 Jul 2024, 10:20 UTC.

0
playing (measured 17 Aug 2026, 23:05 UTC)
113,827
lifetime visits
88%
liked (333 👍 / 44 👎)
10,238
favourites (89.9 per 1k visits)
4 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BUNDLE: Pearls
89 R$
GODLY: Pearl
69 R$
GODLY: Pearlshine
69 R$
Elite
15 R$
Radio
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome41,313 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8817 August 2026 — 88 % liked26 October 2026 — 88 % liked17 August 202626 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 23:1688no change
17 Aug 2026, 23:0688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.