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(MOVED) ptd

(MOVED) ptd

A Roblox experience owned by Organic Industries.

Tower defenseENtower defenseremasteredplanetary

The Roblox experience named (MOVED) ptd is a tower-defense game created on 2024-07-05. It has recorded 698,558 lifetime visits and 6,869 favorites. Currently, zero users are playing. The experience holds a 90% like percentage.

Description (written by the developer; not a statement by this register)

Play the new and improved PTD here! https://www.roblox.com/games/115831643144026/DEMO-Planetary-Tower-Defense-REMASTERED

Last updated by the developer 22 Jun 2026, 20:58 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
698,558
lifetime visits
90%
liked (5,834 👍 / 683 👎)
6,859
favourites (9.8 per 1k visits)
5 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Heavy Pack
1,400 R$
Advanced Pack
800 R$
VIP+
799 R$
Slayer
650 R$
Cache Pack
600 R$
2x Speed
475 R$
VIP
399 R$
Starter Pack
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enlisted · other145,120 · 100.0% win
First Contact · welcome44,157 · 0.00% win
The Twins · other16,046 · 0.00% win
Advanced Threat · other14,928 · 0.00% win
Warriors · other4,880 · 0.00% win
Commander · other3,214 · 0.00% win
Ashes to Ashes · other2,553 · 0.00% win
Hallucinogen · other2,224 · 0.00% win
They Call Her... · other1,698 · 0.00% win
Dead On Arrival · other1,362 · 0.00% win
Round 2 · progression745 · 0.00% win
Judgement Day · other32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3190no change
14 Aug 2026, 18:2390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.