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Tower Relapse

Tower Relapse

A Roblox experience owned by The Relapse Organization.

Tower defenseENTower DefenseHistoryRoguelite

Description (written by the developer; not a statement by this register)

A Tower Defense game that explores and parallels world history. Humanity tears themselves apart, morality and war are at odds. When given the option to go back in time, what do you do? WORK IN PROGRESS. You can join with 2 starter towers. The lobby UI is not done yet, but if you follow the arrows, it will guide you to the game. There is a lot more than you will see. Hopefully coming out soon! Will feature: - Checkpoints for gamemodes that last 10+ minutes - Tower synergies to encourage pairing - A roguelite gamemode with 20+ different enemies, 30+ cards/upgrades - A storymode based on history (+ Heian Period + Medieval Europe + World Wars) Made by 2 full developers and a few helpers. Inspired by "Tower Blitz" by Hexagon Development Community, "Paradigm-Shift Tower Defense" by Paradigm-Shift Studios, "Tower Battles" by Planet3arth.

Last updated by the developer 17 Aug 2026, 21:51 UTC.

0
playing (measured 22 Aug 2026, 04:39 UTC)
688
lifetime visits
100%
liked (7 👍 / 0 👎)
3
favourites (4.4 per 1k visits)
5 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
1,000 R$
VIP
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Au Revoir · progression0 · 0.00% win
Nothing Personal · progression0 · 0.00% win
RIGHT 2 FIGHT · progression0 · 0.00% win
Arigato. · other0 · 0.00% win
You Can Always Try Again · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.