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Yell to Jump 🎤 (WORLD 2) (Voice Control)

Yell to Jump 🎤 (WORLD 2) (Voice Control)

A Roblox experience owned by Dreamy Planet Studios.

ObbyENvoice controlobbymulti-stage

Yell to Jump 🎤 (WORLD 2) (Voice Control) is an obby experience created on 2024-07-05. It features 46 stages across 2 worlds and requires Roblox Voice Control. The game has accumulated 1,627,483 lifetime visits, 1,961 favorites, and a 61% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🔊 VC is required to play! 🎤 Speak to jump! 🏆 46 Stages 🌎 2 Worlds Using Roblox VC, traverse the beautifully stylized obby by jumping with your voice! Join our group for more games! https://www.roblox.com/groups/34472374/Dreamy-Planet-Studios Voice Control, Mic up

Last updated by the developer 10 May 2025, 01:21 UTC.

0
playing (measured 13 Aug 2026, 00:30 UTC)
1,627,483
lifetime visits
61%
liked (307 👍 / 199 👎)
1,961
favourites (1.2 per 1k visits)
5 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap
300 R$
Gravity Coil
250 R$
Boombox
150 R$
Speed Coil
150 R$
Banana Peel
75 R$
Spray
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,160,463 · 100.0% win
Met The Creator · welcome502 · 0.00% win
Supporter · other387 · 0.00% win
Beat World 1! · progression147 · 0.00% win
Beat World 2! · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked23 September 2026 — 61 % liked14 August 202623 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 14:0761no change
14 Aug 2026, 11:3261first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.