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Yell to Jump 🎀 (WORLD 2) (Voice Control)

Yell to Jump 🎀 (WORLD 2) (Voice Control)

A Roblox experience owned by Dreamy Planet Studios.

ObbyENvoice controlobbymulti-stage

Yell to Jump 🎀 (WORLD 2) (Voice Control) is an obby experience created on 2024-07-05. It features 46 stages across 2 worlds and requires Roblox Voice Control. The game has accumulated 1,627,483 lifetime visits, 1,961 favorites, and a 61% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

πŸ”Š VC is required to play! 🎀 Speak to jump! πŸ† 46 Stages 🌎 2 Worlds Using Roblox VC, traverse the beautifully stylized obby by jumping with your voice! Join our group for more games! https://www.roblox.com/groups/34472374/Dreamy-Planet-Studios Voice Control, Mic up

Last updated by the developer 10 May 2025, 01:21 UTC.

0
playing (measured 13 Aug 2026, 00:30 UTC)
1,627,483
lifetime visits
61%
liked (307 πŸ‘ / 198 πŸ‘Ž)
1,962
favourites (1.2 per 1k visits)
5 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Slap
300 R$
Gravity Coil
250 R$
Boombox
150 R$
Speed Coil
150 R$
Banana Peel
75 R$
Spray
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome1,160,115 Β· 100.0% win
Met The Creator Β· welcome502 Β· 0.00% win
Supporter Β· other387 Β· 0.00% win
Beat World 1! Β· progression146 Β· 0.00% win
Beat World 2! Β· progression28 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.