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[FIXED] Undertale Soul OPs: Replicated

[FIXED] Undertale Soul OPs: Replicated

A Roblox experience owned by are group true?.

RacingENUndertaleSoul OPsRPG

[FIXED] Undertale Soul OPs: Replicated is a racing experience created on 2024-07-05. It has recorded 1,027,044 lifetime visits and 680 favorites. Currently, one user is playing. The experience holds a 72% like percentage. The description notes it is a replicated version of a previous title.

Description (written by the developer; not a statement by this register)

A replicated Soul OPs 1. Formerly known as "Charles OPs" by charleschieng, game was overtaken. But credit to him, he's the goat. Most of the characters in this game are made by him. This game was made a long time ago so expect it to not have all of the updated contents from the original game. Also, this game isn't finished. The original game was NOT made by me or Charles. This is just a replicated version. I'm not planning to make profit off this game. As mentioned above, all paid characters will be free including private servers The original game was made by Oyun, TheChickenLord and their friends. This game icon by Rux. Hotlands and Deltarune map were made by Gen, as well as "INSTABILITY" badge icon. More credits on their game page. Game link below if you want to check it out. https://www.roblox.com/games/5092283807/Undertale-Soul-OPs

Last updated by the developer 17 Aug 2026, 09:07 UTC.

1
playing (measured 17 Aug 2026, 09:51 UTC)
1,027,044
lifetime visits
72%
liked (452 👍 / 173 👎)
684
favourites (0.7 per 1k visits)
5 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 09:511first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Defeat Nightmare Sans · progression5,976 · 0.00% win
Badge of Hatred · progression5,877 · 0.70% win
Badge Of Determination · other5,585 · 1.5% win
Complete Normal Mode · progression5,525 · 0.00% win
Badge Of Horror · other5,419 · 1.5% win
Defeat Murder Time Trio · progression5,004 · 0.70% win
Complete Fell Mode · progression4,134 · 0.00% win
Complete Fresh Mode · progression3,869 · 0.70% win
Badge Of Insanity · other3,605 · 0.70% win
Complete Outer Mode · progression3,569 · 0.00% win
Tier 1 · progression2,715 · 0.00% win
Defeat ERROR's Puppets · progression2,664 · 0.00% win
Defeat · progression2,508 · 0.00% win
Checkpoint Rush · progression2,276 · 0.00% win
Loyalty Of Light · progression2,158 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7217 August 2026 — 72 % liked27 August 2026 — 72 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:5172no change
17 Aug 2026, 09:5172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.