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[⚔️NEW MAP⚔️] Roman Dominium

[⚔️NEW MAP⚔️] Roman Dominium

A Roblox experience owned by Senatus Populusque Romanusᅠᅠᅠᅠ.

RoleplayENancient historyfaction roleplayprogression systems

Description (written by the developer; not a statement by this register)

⭐ JOIN A LIVING ROMAN ROLEPLAY WORLD Compatible with PC and Mobile! Roman Dominium is a massive ancient roleplay game focused on community, factions, and immersive character stories. Choose Rome or the Arvernii and build your path through ranks, jobs, training, politics, rituals, city life, and social roleplay. Create a character, join events, earn roles, explore settlements, and shape a world driven by players. Experience realistic Roman and Gaulish culture, community decisions, faction conflict, and evolving systems. Perfect for roleplayers who want progression, identity, and a welcoming community. 🏛️Choose Your Faction: 👉https://www.roblox.com/groups/32539637/Senatus-Populusque-Romanus#!/about 👉https://www.roblox.com/communities/270375703/Avernii-Confederation#!/about

Last updated by the developer 15 Jun 2026, 16:32 UTC.

0
playing (measured 10 Aug 2026, 19:37 UTC)
222,126
lifetime visits
82%
liked (719 👍 / 155 👎)
2,141
favourites (9.6 per 1k visits)
5 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Assassin Set White
500 R$
Assassin Set Black
500 R$
Swift Horse
200 R$
Hidename Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rome! · welcome6,217 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked14 September 2026 — 82 % liked24 October 2026 — 82 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:0382no change
14 Sept 2026, 05:4782no change
15 Aug 2026, 03:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.