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Eat Lithium

Eat Lithium

A Roblox experience owned by Republic of Generica.

Clicker & idleENclickerincrementalsimple mechanics

Description (written by the developer; not a statement by this register)

A game where you eat lithium and earn points. This game, when I made it, was my first time actually trying to figure out how data stores worked. Credits: - Kampfkarren: DataStore2 (modified) - LucasMZ_RBX: FastSignal, used alongside DataStore2 - JS (dot) Lua: Their fork of Promise - Inocular: Legacy lighting script. I don't know why I included this one. - Kohltastrophe (now Scripth): Kohl's Admin Commands V2. Modified slightly.

Last updated by the developer 18 Jun 2025, 21:59 UTC.

0
playing (measured 15 Aug 2026, 01:49 UTC)
388
lifetime visits
88%
liked (14 👍 / 2 👎)
9
favourites (23.2 per 1k visits)
5 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

878887.521 August 2026 — 87 % liked21 September 2026 — 88 % liked21 August 202621 September 2026
2 measurements spanning 31 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 09:0788+1
21 Aug 2026, 19:2387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.