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Interiority [⏱ TIMER ⏱] [Alpha 1.1.4]

Interiority [⏱ TIMER ⏱] [Alpha 1.1.4]

A Roblox experience owned by AIRLINES RP.

HorrorENliminal spacehorrorbackrooms

Description (written by the developer; not a statement by this register)

Interiority has a limited-time event, play now the Season 2! ⏱ Timer ⏱ 👀 SPOILER: The Game Will be Completely Reworked! 👀 A liminal space horror game that gets more difficult as it continues. Infinite lives, infinite possibilities. This game is inspired by The Backrooms and Interminality! You play as a group of teenagers sneaking into a building and realizing things aren't quite as they should be... 📖 Explore liminal spaces and have fun 🛠 The game always updates ✨ Play and have fun with your friends 🔊 Meet new people from voice chat 🐦 New codes and expired codes 🐦 🔧 The codes will still arrive soon

Last updated by the developer 28 Jun 2025, 21:29 UTC.

0
playing (measured 27 Aug 2026, 01:03 UTC)
350
lifetime visits
83%
liked (5 👍 / 1 👎)
1
favourites (2.9 per 1k visits)
5 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 01:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Donation
1,000 R$
Guns Pack
150 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wins Chapter 2 · progression3 · 0.00% win
Wins Chapter 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.