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The Infected: Resurgence

The Infected: Resurgence

A Roblox experience owned by Tiny Panda Games.

ShooterENThe Last Of UsZombiesSurvival

The Infected: Resurgence is a shooter experience created on 2024-07-05. It has accumulated 1,359,190 lifetime visits and 39,766 favorites. The experience holds an 84% like percentage. Currently, zero users are playing. The game is categorized under the shooter genre.

Description (written by the developer; not a statement by this register)

THIS GAME IS STILL IN ALPHA! Leave a like 👍 and favorite ⭐ for more The Infected updates! The Infected progress and gamepasses automatically save. (When you see the saving icon) 💾 The Infected: Resurgence is a The Last Of Us themed experience and gives you a great story while giving you the ability to do whatever you want! Tags - The Infected, Story, Shooter, Zombies, The Last Of Us, Open World, Survival, Dying Light

Last updated by the developer 8 Sept 2024, 10:45 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
1,359,190
lifetime visits
84%
liked (2,951 👍 / 553 👎)
39,771
favourites (29.3 per 1k visits)
5 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Item Pickup
449 R$
Infinite Bullets
449 R$
2x Damage
349 R$
Equip +1 Primary
349 R$
2x Health
299 R$
Equip +1 Secondary
299 R$
2x Selling Amount
249 R$
2x Stamina
199 R$
2x Harvest Amount
149 R$
2x Focus Distance
129 R$
2x Sprint Speed
129 R$
No Fall Damage
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My first puzzle · progression4,799 · 0.00% win
The beginning · welcome0 · 0.00% win
The House · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1884no change
24 Aug 2026, 13:0684no change
14 Aug 2026, 13:0584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.