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Kyrui's Matching Fits

Kyrui's Matching Fits

A Roblox experience owned by kyrui.

RoleplayENavatar customizationfashiontry-on

Description (written by the developer; not a statement by this register)

Welcome to Kyrui's Matching Fits! 🍿• Many fits for you to try on! 🛒• All purchases ingame will be automatically be in your inventory! 🧸• Updating whenever we can! 🐾• make sure to leave a like, favourite & share to help us grow! ❗️❗️ I DON'T OWN ANY OF THE UGC IN THE GAME, If want your UGC ITEM removed from the game let me know I will 100% remove it❗️❗️ ❗️❗️ I DON'T OWN SOME of the clothes inside the game, the profit goes to the original creators, if you want your clothing removed let me know and I will 100% remove them❗️❗️ Builder: Chxracterrz Scripter: themboysandmefriends Clothes Makers: Chxracterrz / batcat12076 / gogi48 DISCLAIMER: This game is still in progress and developing further, apologies if there are some bugs. https://www.roblox.com/groups/17132800/kyrui#!/about Tags: Catalog , Outfits , Outfits Ideas , Hair Combos , Outfit Loader , Da hood Outfit Store , Fits , Matching Fits , Matching Outfits , Home store , Try on , Mall , Avatars , Trendy Fits ,

Last updated by the developer 24 Jan 2026, 16:00 UTC.

0
playing (measured 11 Aug 2026, 02:52 UTC)
26,761
lifetime visits
83%
liked (101 👍 / 21 👎)
428
favourites (16.0 per 1k visits)
6 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Kyrui's Matching Fits! · welcome15,292 · 0.00% win
You met the creator! · other32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.