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Remake do Simulador de Luta de Anime

Remake do Simulador de Luta de Anime

A Roblox experience owned by RPX Studio.

SimulatorPTanimesimulatorfighting

Description (written by the developer; not a statement by this register)

SIMULADOR DE LUTA DE ANIME: REFAZIMENTO - 🔼 MULTIPLICADOR MÁXIMO ATÉ 128K - 🔓 30 ÁREAS DE TREINAMENTO - ⚡ 17 PODERES - 📃 60 MISSÕES - 🏆 25 CAMPEÕES - ✨ 2 ESPECIAIS (MALDIÇÃO, LINHAGEM) - 🎁 NOVOS CÓDIGOS ( 100KVISITS - SORRYBUGS - MOBILESUP ) - 🎮 SUPORTE MOBILE/CONSOLE - 🐛 PODE CONTER ALGUNS BUGS Arte feita por @Ryykyra

Last updated by the developer 9 Aug 2026, 01:47 UTC.

0
playing (measured 10 Aug 2026, 19:51 UTC)
144,479
lifetime visits
97%
liked (2,565 👍 / 86 👎)
7,659
favourites (53.0 per 1k visits)
6 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Chikara
50 R$
x2 Yen
50 R$
Conceal Power
50 R$
X2 Speed
50 R$
X2 Agility
50 R$
X2 Durability
50 R$
X2 Strength
50 R$
X2 Sword
50 R$
X2 Chakra
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bem-vindo! · welcome236 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:4897no change
15 Aug 2026, 07:4797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.