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EToH XS Project

EToH XS Project

A Roblox experience owned by EToH XS.

AdventureENobstacle coursetower climbingcommunity building

Description (written by the developer; not a statement by this register)

The EToH XS Project is a game where all the steeples within are shortened versions of all the towers in the game "Eternal Towers of Hell" containing a combination of both original floors from the towers as well as new custom floors as variety for the steeples. Note: For anyone curious on when Ring 2 is releasing, the answer is just once we get all ring 2 steeples finished. We're low on builders so if you're interested in building some then submissions would be appreciated.

Last updated by the developer 9 Aug 2026, 15:02 UTC.

0
playing (measured 11 Aug 2026, 23:07 UTC)
110,897
lifetime visits
58%
liked (229 👍 / 165 👎)
595
favourites (5.4 per 1k visits)
6 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers (Dont Buy Yet)
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Steeple of Annoyingly Simple Trials · progression9,119 · 30.8% win
Beat Steeple of Anger · progression4,837 · 30.8% win
Beat Steeple of Madness (Original) · progression3,492 · 0.00% win
Beat Steeple of Slight Unhappiness · progression3,388 · 15.4% win
Beat Steeple of Casuality · progression1,709 · 0.00% win
Beat Not Even A Steeple · progression1,456 · 0.00% win
Beat Not Even A Steeple: Original · progression1,287 · 0.00% win
Steeple of Hecc · progression1,081 · 0.00% win
Beat Steeple of Manicness · progression778 · 15.4% win
Beat Steeple of Keyboard Yeeting · progression763 · 0.00% win
Beat Steeple of Hecc: Original · progression627 · 0.00% win
Beat Steeple of True Skill · progression607 · 0.00% win
Beat Steeple of Killjoys · progression494 · 0.00% win
Beat Steeple of Stress · progression480 · 0.00% win
Beat Steeple of Notable Irritation · progression426 · 15.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5815 August 2026 — 58 % liked25 August 2026 — 58 % liked4 September 2026 — 58 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:4558no change
25 Aug 2026, 10:1758no change
15 Aug 2026, 10:0658first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.