[ 🎉 Revival! ] Box Incremental 📦
A Roblox experience owned by Houten's Hangout.
SimulatorENincrementalidleclicker
Description (written by the developer; not a statement by this register)
Box Incremental is my take on the incremental category. It will probably never be the best, but I hope you can enjoy it as it is. This is my first actual Roblox project, so give me time to learn & grow, hopefully I can make even better games in the future. I hope you will give my game a chance, but if not it's fully understandable. 📦 Collect Boxes ⭐ Level Up ⬆️ Buy Upgrades 🔁 Prestige ♻️ Package 🤑 Get Rich! Not The Incremental You're Looking For? Try Crop Farming Incremental, or Grass Cutting Incremental! 🎉 REVIVAL 🎉 I am going to start working on this project again! As of now, I am still quite busy with IRL stuff, and other projects, however I do plan on putting some time into this, but please give me some time to fix a lot of backend problems, being as I made this game as a LEARNING PROJECT!
Last updated by the developer 23 Apr 2026, 12:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.