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Obrens Inferno: New Light

Obrens Inferno: New Light

A Roblox experience owned by ZEROXZIN Digital.

Tower defenseENtower climbingabsurd humororiginal IP

Description (written by the developer; not a statement by this register)

The original tower game, reincarnated. Traverse daring worlds with towers from laughable to absolutely absurd, and climb your way to the top. Note: Lag issues may occur on lower end devices.

Last updated by the developer 27 Dec 2025, 02:51 UTC.

0
playing (measured 16 Aug 2026, 05:49 UTC)
2,828
lifetime visits
83%
liked (15 👍 / 3 👎)
68
favourites (24.0 per 1k visits)
6 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy the Bootleg Gravity Coil
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat the Tower of Anger · progression57 · 0.00% win
Beat the Tower of Madness · progression50 · 0.00% win
Beats the Tower of Hecc · progression37 · 0.00% win
M · other36 · 0.00% win
Beat the Tower of Slight Unhappiness · progression35 · 0.00% win
This isn’t a tower. · secret24 · 0.00% win
Beat the Tower of Stress · progression23 · 0.00% win
Beat the Tower of Keyboard Yeeting · progression20 · 0.00% win
Beat the Obelisk of Gaming Cool Rads · progression19 · 0.00% win
Can this be a tower? · other16 · 0.00% win
Beat the Tower of Screen Punching · progression16 · 0.00% win
Beat the Tower of Cold Hands · progression13 · 0.00% win
Beat the Tower of Mega Fun Earth · progression13 · 0.00% win
Beat the Tower of Overcoming Hatred · progression13 · 0.00% win
Beat the Tower of Deep Sighing · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81878418 August 2026 — 87 % liked7 September 2026 — 81 % liked17 September 2026 — 82 % liked17 October 2026 — 83 % liked8318 August 202617 October 2026
4 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 18:0383+1
17 Sept 2026, 12:3082+1
7 Sept 2026, 12:2381-6
18 Aug 2026, 12:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.