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[πŸš—] Riverside πŸ™οΈ RP

[πŸš—] Riverside πŸ™οΈ RP

A Roblox experience owned by RP Dev.

RoleplayENcity lifedrivingsocial hangout

[πŸš—] Riverside πŸ™οΈ RP is a roleplay experience created on 2024-07-06. The game has accumulated 4,138,156 lifetime visits and 256,868 favorites. Currently, 0 users are playing. The title holds a 59% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

Note: This game is currently in its Alpha stage and may contain some bugs. Thank you for your understanding and support as we continue to improve it. Welcome to Riverside πŸ™οΈ RP! πŸŒ† Discover the bustling downtown area with trendy shops and cozy coffee spots. πŸ–οΈ Spend a sunny day at the beach. 🏒 Purchase a stylish apartment. β›ͺ Attend Church and connect with the community. πŸš— Drive around the city and explore all the amazing locations. πŸ“± Customize your avatar. Genres: Roleplay, Town & City, Hangout Tags:: #riverside #rp #roleplay #hangout #avatar #city #driving #family

Last updated by the developer 12 Jun 2026, 01:24 UTC.

0
playing (measured 11 Aug 2026, 01:04 UTC)
4,138,156
lifetime visits
59%
liked (1,365 πŸ‘ / 961 πŸ‘Ž)
256,853
favourites (62.1 per 1k visits)
6 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Premium House
699 R$
Military Vehicles
499 R$
Luxurious Vehicles
399 R$
Luxury Penthouse
249 R$
Premium
149 R$
Radio
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

πŸ‘‹ Β· welcome2,222,537 Β· 0.00% win
πŸ‘‹ Β· welcome619,748 Β· 100.0% win
πŸ‘‹ Β· welcome619,649 Β· 100.0% win
πŸ‘‹ Β· welcome619,549 Β· 100.0% win
πŸ‘‹ Β· welcome619,305 Β· 100.0% win
πŸ‘‹ Β· welcome619,103 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 β€” 59 % liked24 August 2026 β€” 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0759no change
14 Aug 2026, 03:0659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.