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Ro-Island

Ro-Island

A Roblox experience owned by ColdKnight.

RoleplayENroleplaylife simulationsocial

Ro-Island is a roleplay experience created on 2018-04-14. It has accumulated 2,024,204 lifetime visits and 17,653 favorites. The game holds a 54% like percentage. Currently, zero users are playing. The description indicates features include driving, house design, and roleplay. The experience is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

Drive a car, design a house, live in luxury, roleplay with friends in Ro-Island. Turn your dreams into a virtual reality! This game is currently in beta; although we try to make the current build as stable as possible do expect to find occasional bugs. Follow us on Twitter for updates and early information! @ColdDeveloper @SirDoomKnight Join the group! https://www.roblox.com/groups/group.aspx?gid=3411692

Last updated by the developer 16 Aug 2018, 22:24 UTC.

0
playing (measured 11 Aug 2026, 06:34 UTC)
2,024,204
lifetime visits
54%
liked (2,136 👍 / 1,856 👎)
17,653
favourites (8.7 per 1k visits)
14 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nitro
500 R$
VIP
500 R$
Limited Hats
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ro-Island! · welcome953,207 · 0.00% win
Alpha tester! · other116,805 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.