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Super Eleven

Super Eleven

A Roblox experience owned by Voyager X Studios.

SportsENanimesoccerspecial moves

Super Eleven is a sports experience created on 2024-07-07. It has 2,269,339 lifetime visits, 10,420 favorites, and a 97% like percentage. Currently, 3 users are playing. The game features anime soccer mechanics, special moves, and customizable controls for PC and mobile.

Description (written by the developer; not a statement by this register)

🥅 UPDATE 1.8 IS LIVE!!!! NEW Mechanics [⚽🔥] SUPER ELEVEN is the ULTIMATE anime soccer experience on Roblox. Featuring many special moves inspired by iconic Japanese sports manga series such as Inazuma Eleven, Captain Tsubasa and Blue Lock! [🎥👀] UNIQUE and AWESOME CUTSCENES for special moves! [📰☀️] Daily quests and rewards await you! [❗😱] 50+ powerful and unlockable Attacker and Goalkeeper skills! [😎✨] Show your style on the field with cool auras, cards, goal effects, outfits & more. [🖥️📱] PC and mobile support. Controls are customizable! [⚙️🔧] Optimization options for low-end devices to improve performance. Game made with ❤️ by 3 developers from Voyager X Studio and awesome contributors.

Last updated by the developer 13 May 2026, 18:57 UTC.

3
playing (measured 10 Aug 2026, 16:03 UTC)
2,269,339
lifetime visits
97%
liked (24,413 👍 / 813 👎)
10,402
favourites (4.6 per 1k visits)
7 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Spins
199 R$
VIP
199 R$
Tips
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:3197no change
13 Oct 2026, 11:2397no change
3 Oct 2026, 11:2297no change
23 Sept 2026, 11:2197no change
13 Sept 2026, 11:2097no change
3 Sept 2026, 11:1997no change
24 Aug 2026, 08:2197no change
14 Aug 2026, 08:2097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.