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Haunted Sewer Experience 🕳️

Haunted Sewer Experience 🕳️

A Roblox experience owned by NRFL Studios.

HorrorENhorrorsurvivalnight shift

Haunted Sewer Experience 🕳️ is a horror game created on 2024-07-07. It has recorded 1,340,229 lifetime visits and 46,336 favorites. The experience holds a 90% like percentage. Currently, zero users are playing. The description references similar titles including Football Experience and The Church Experience.

Description (written by the developer; not a statement by this register)

[NEW!] Haunted Sewer Experience 🕳️ A single night shift in the haunted sewer... will you survive? LIKE 👍 + FAVORITE ⭐ the game for Part 2! 🔥 Check out the Shop for *INFINITE* cool Items! 🔥 Similar to: Football Experience, The Church Experience, The Summer Experience

Last updated by the developer 3 Jul 2025, 22:22 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
1,340,229
lifetime visits
90%
liked (1,858 👍 / 197 👎)
46,336
favourites (34.6 per 1k visits)
7 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
299 R$
Rocket Launcher
299 R$
Shotgun
199 R$
Uzi
199 R$
Jumpscare
199 R$
VIP
149 R$
Freeze Monsters
149 R$
Revolver
129 R$
Glue
99 R$
Sprint Ability
89 R$
Lantern
79 R$
Banana Peel
69 R$
Faster Movement
69 R$
Flashlight
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome777,375 · 100.0% win
Escaped ENDING · progression205,555 · 37.5% win
All Cheese (Collectibles) · collection158,747 · 12.5% win
Died ENDING · other41,597 · 0.00% win
Hero ENDING · progression2,409 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1590no change
14 Aug 2026, 13:0890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.