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Children of the Meadow ! V.2 MAP !

Children of the Meadow ! V.2 MAP !

A Roblox experience owned by | GuardDogStudios |.

RoleplayENtherianrelaxing hangoutroleplay

Children of the Meadow ! V.2 MAP ! is a roleplay experience created on 2024-07-07. It currently has 8 players and 23,778,423 lifetime visits. The game holds 120,104 favorites and a 76% like percentage.

Description (written by the developer; not a statement by this register)

A meadow occupied by therians and otherkin This is a hangout and roleplay game made to make you feel like you're in a sort of dream environment, where you can make friends and relax. Just enjoy being yourself. Main Scripter/Builder/Owner - Asteroid Animator/Modeler/Co-Owner - PistolPrinceX Animator - Charfreak Mod - Fishy Thumbnail by PistolPrinceX (The owner of the game group) Hate will absolutely not be tolerated in any sense, you will be banned. Please follow Roblox rules and common sense. Be nice, you'll never know what someone is going through. Exploiting will get you banned. Keep venting and spam to a minimum. Tags: Roleplay, Therian, Relaxing, Forest, Animal, Hangout, Quadrobics, Nature, Otherkin.

Last updated by the developer 26 Nov 2025, 01:44 UTC.

8
playing (measured 10 Aug 2026, 16:07 UTC)
23,778,423
lifetime visits
77%
liked (33,907 👍 / 10,380 👎)
120,322
favourites (5.1 per 1k visits)
7 July 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:078first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome9,335,873 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.513 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked12 September 2026 — 76 % liked22 September 2026 — 77 % liked2 October 2026 — 77 % liked12 October 2026 — 77 % liked22 October 2026 — 77 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:3677no change
12 Oct 2026, 16:3577no change
2 Oct 2026, 16:3477no change
22 Sept 2026, 16:3277+1
12 Sept 2026, 16:3076no change
2 Sept 2026, 16:2376no change
23 Aug 2026, 16:0876no change
13 Aug 2026, 16:0376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.