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Every Second You Get +1 Strength [REBIRTHS!]

Every Second You Get +1 Strength [REBIRTHS!]

A Roblox experience owned by Allu Official Studios.

SimulatorENincrementalparkourrebirths

Description (written by the developer; not a statement by this register)

👋 Welcome to Every Second You Get +1 Strength! Cross the huge amount of walls and gain wins! 🏆 💵 Roblox Premium Benefits: x2 Strength 😎 Join "Allu Official Studios" to unlock the group pet! https://www.roblox.com/groups/9200260/Allu-Official-Studios 👏 Invite your friends and get a boost! 👍 If you enjoy this game leave a like and favorite! 📋 You can give us feedback and report bugs on our community wall. Tags: speed, strength, roblox but every second you get +1 speed, roblox but every second you get +1 strength, roblox but you get +1 speed every second, get speed, every second, obby, Colorful, Super, Speed, Fun, Fly, speed, Race, Clicker, Idle, Win, Faster, Platformer, Jump, walkspeed, Parkour, bike, Obstacle Course, Bike Obby, Biking, Bike Trail, strength, every strength, fun, cool, friends, play with

Last updated by the developer 14 Jul 2024, 17:00 UTC.

0
playing (measured 16 Aug 2026, 03:30 UTC)
2,008
lifetime visits
67%
liked (8 👍 / 4 👎)
390
favourites (194.2 per 1k visits)
7 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 03:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Hatch
200 R$
Auto Hatch
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clean Roads · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.