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Obren’s Inferno Reborn : Restored

Obren’s Inferno Reborn : Restored

A Roblox experience owned by Restorations United.

Tower defenseENtowerrestoredclassic

Description (written by the developer; not a statement by this register)

Hey its back up, not much has changed but a minor name change. Things will change in the future. The OG Tower Game.

Last updated by the developer 9 Jul 2024, 14:43 UTC.

0
playing (measured 10 Aug 2026, 21:38 UTC)
355
lifetime visits
83%
liked (10 👍 / 2 👎)
12
favourites (33.8 per 1k visits)
7 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Mobility
749 R$
Boom Box
149 R$
Bootleg Gravity Coil
134 R$
Trail Mix
99 R$
Attack Helicopter
9 R$
T-Pose
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat The Tower of Anger · progression26 · 0.00% win
Beat the Tower of Madness · progression13 · 0.00% win
Beat The Tower Of Hecc · progression7 · 0.00% win
Beat The Tower of Stress · progression4 · 0.00% win
Beat The Tower of Keyboard Yeeting · progression3 · 0.00% win
Beat The Tower of True Skill · progression2 · 0.00% win
Beat The Tower of Impossible Expectations · progression2 · 0.00% win
Beat The Tower of Screen Punching · progression1 · 0.00% win
Beat The Tower of Rage · progression1 · 0.00% win
Beat The Tower of Confusion · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.