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Strong Simulator 💪

Strong Simulator 💪

A Roblox experience owned by sup my g games.

SimulatorENgympet collectionfighting

Strong Simulator 💪 is a simulator experience created on 2024-07-07. It has accumulated 73,877,295 lifetime visits and 7,292,235 favorites. Currently, 165 users are playing. The game holds a 96% like percentage. It focuses on training, fighting, and collecting pets.

Description (written by the developer; not a statement by this register)

🏋️ Train Body To Gain Strength! 🥊 Fight Others and Become The Strongest! 🏆 Hatch Eggs to Collect All The Pets In-Game! 👍 Like the game and ✅ Join the group to unlock the SPECIAL group chest! https://www.roblox.com/groups/34447993 👑 PREMIUM PLAYERS GET +10% Strength & +10% Speed 🚨 Get a Private Server for FREE and grind in peace! Strong Simulator, Lifting, Gym, Muscle, Strongest, Training, Fighting

Last updated by the developer 17 Jun 2025, 12:28 UTC.

61
playing (measured 21 Aug 2026, 20:54 UTC)
73,947,176
lifetime visits
96%
liked (64,597 👍 / 2,790 👎)
7,304,628
favourites (98.8 per 1k visits)
7 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

61156108.510 August 2026 — 156 players21 August 2026 — 61 players10 August 202621 August 2026
2 measurements spanning 11 days, net -95. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–170 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5461-95
10 Aug 2026, 14:37156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Bench
599 R$
Golden Treadmill
399 R$
x2 Rebirths
349 R$
VIP
299 R$
Auto Bench
179 R$
x2 Health
149 R$
Auto Rebirth
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome35,037,482 · 100.0% win
100 Strength · progression28,986,442 · 100.0% win
1,000 Strength · progression24,501,818 · 100.0% win
10K Strength · progression19,665,976 · 84.8% win
100K Strength · progression16,771,954 · 75.0% win
1M Strength · progression13,560,900 · 63.8% win
10M Strength · progression11,293,670 · 55.0% win
100M Strength · progression8,862,565 · 44.9% win
Bronze Rank · other8,835,946 · 62.7% win
1B Strength · other6,602,746 · 34.4% win
10B Strength · progression5,049,939 · 26.8% win
Silver Rank · other4,785,443 · 34.1% win
100B Strength · progression3,937,377 · 21.0% win
Gold Rank · progression3,442,506 · 23.3% win
1T Strength · other3,193,802 · 17.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 2026 — 96 % liked23 August 2026 — 96 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 13:3596no change
21 Aug 2026, 20:5496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.