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🏅 Anime Protect Simulator

🏅 Anime Protect Simulator

A Roblox experience owned by SombriusGames.

SimulatorENclickeranimedungeon

Description (written by the developer; not a statement by this register)

👋Welcome Anime Protect Simulator! 👍Current codes: in dc👍 👍New code at 3K LIKES👍 ⚡ To gain energy, simply click on the screen or activate the button to earn automatically. By the way, auto-click is free, and it’s both fast and rewarding! 💎 To earn gems, simply defeat the anime enemies scattered throughout the map in this amazing game. The amount of gems you receive is determined by the enemy's health—stronger enemies drop more gems,and the chance to drop from your enemies! 🏰 I can’t forget to tell you that there are dungeons with four levels of difficulty for you to face, where you can collect fire, water, and earth fragments. Just visit the dungeon store to see if you have the necessary amount to acquire impressive swords and splendid accessories!

Last updated by the developer 16 Mar 2026, 22:20 UTC.

0
playing (measured 10 Aug 2026, 19:36 UTC)
114,939
lifetime visits
90%
liked (1,210 👍 / 136 👎)
11,708
favourites (101.9 per 1k visits)
7 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
799 R$
Drop Hunter
699 R$
Mega Lucky
499 R$
+3 PETS EQUIPS
349 R$
Double Damage
299 R$
Lucky
299 R$
Fast Clicker
299 R$
2x Power
299 R$
2x Gems
299 R$
VIP
299 R$
+50 Storage!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anime Protect! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:2190no change
15 Aug 2026, 09:4890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.