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DONT LET SLENDERMAN GET YOU

DONT LET SLENDERMAN GET YOU

A Roblox experience owned by not so obvious studios.

HorrorENhorrorsurvivalbuilding

Description (written by the developer; not a statement by this register)

A silly joke game made in a couple days. Various maps have various different slendermen. Some maps will allow you to build. Building is essential to slow slenderman down. Gears can sometimes spawn around the map to help with your chances of survival. Dying, and getting revived once still counts as survival. Best played with a party of 4+ people. "the greatest game ever made" - every game journalist ever have fun

Last updated by the developer 27 Jun 2026, 00:18 UTC.

0
playing (measured 10 Aug 2026, 21:07 UTC)
6,527
lifetime visits
95%
liked (124 👍 / 7 👎)
203
favourites (31.1 per 1k visits)
7 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

escaped slendy · progression550 · 66.7% win
near death experience · other74 · 0.00% win
scary movie · progression59 · 0.00% win
scared man FOUND (NEW LORE) (THE FULL STORY) · secret37 · 0.00% win
I survived the build to survive map · progression36 · 0.00% win
guardian angel · other1 · 0.00% win
dang daniel · social0 · 0.00% win
last man on earth · progression0 · 0.00% win
fool me once... · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9517 August 2026 — 95 % liked26 September 2026 — 95 % liked17 August 202626 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 19:3795no change
17 Aug 2026, 17:2395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.