HARD GLITCH OBBY
A Roblox experience owned by Awesome Sause Obbies.
ObbyKOhard difficultyglitch mechanicssequel
HARD GLITCH OBBY is a Roblox experience created on 2024-07-08. It has accumulated 1,734,309 lifetime visits and 2,052 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The genre field is null. The description mentions over 70 glitch stages and a reset function.
Description (written by the developer; not a statement by this register)
하드 글리치 파쿠르 🚨PLEASE DON'T DISLIKE IF IT'S TOO HARD 🚨 The game is designed to intensify as you progress! We've dedicated significant time to build this experience. ❤️🙏 Many people will say this obby is IMPOSSIBLE... and that is because it nearly is. Not even 1% of people will be able to win. Do you have what it takes to overcome all obstacles and stages? ⚠️EVERY STAGE IS VERIFIED BY OUR DEV TEAM⚠️ 👍 Like & ⭐ Favorite for more updates! 💀 Press 'R' to reset your character! 💀 ✨ Sequel to Thunder Glitch DCO ✨ 🤑 70+ Glitch Stages! 🤑 TAGS (Ignore) Obby, Opposite, Opposite Obby, Obstacle Course, Fun, Parkour, Race, Glitch, Glitch Obby, Rainbow, Hard, Hard Obby, Impossible, difficulty chart, dco, parkour, platformer, obby, obstacle course, impossible, wraparound, lava, adventure, sky, stud, difficult, troll, extreme, flamingo
Last updated by the developer 23 Mar 2025, 06:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.