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[DISCONTINUED] Slap Simulator πŸ‘

[DISCONTINUED] Slap Simulator πŸ‘

A Roblox experience owned by Jonsena Studios.

SimulatorENslap battlesfangamepvp

Description (written by the developer; not a statement by this register)

=== THIS GAME IS DISCONTINUED === This is a slap battles simulator fangame where you can unlock more than +90 pets, fight people and pvp with fan-gloves, get null shards, and more things, but im too lazy to type -🍌 Join the group to unlock the banana glove: https://www.roblox.com/es/groups/34372935/Jonsena-Studios#!/about- - πŸš€ You can get a 2X slaps boost if you have premium or play with friends! - πŸ’Ž Use code "Slapstractor" for 80 Null Shards, 50 likes for next code! Play Slap Battles here: https://www.roblox.com/games/6403373529 slap, slap battles, fangame, pvp, fight, simulator, cheese

Last updated by the developer 16 Jun 2026, 11:15 UTC.

0
playing (measured 14 Aug 2026, 08:15 UTC)
3,916
lifetime visits
91%
liked (42 πŸ‘ / 4 πŸ‘Ž)
114
favourites (29.1 per 1k visits)
8 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Double Slaps
99 R$
+250 Pet Storage
75 R$
Double Luck
69 R$
+3 Pets
59 R$
+50 Pet Storage
39 R$
Auto Hatch
35 R$
Triple Egg
29 R$
Overfreeze
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

cheese Β· other9 Β· 0.00% win
NULLIFIED Β· secret9 Β· 0.00% win
The Slapstractor Thief Β· progression3 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.