Midnight Mail [HORROR]
A Roblox experience owned by Silverstone Horror.
HorrorENhorrormultiplayermultiple endings
Midnight Mail [HORROR] is a horror experience created on 2024-07-08. It has accumulated 3,292,654 lifetime visits and 49,749 favorites. The game holds a 78% like percentage. Currently, zero players are active. The experience features multiplayer functionality and multiple endings within a post office setting.
Description (written by the developer; not a statement by this register)
Welcome to Midnight Mail 📦 Leave a LIKE 👍 + FAVORITE ⭐ for more! The post office is located at a remote place in the middle of the forest, far away from help. Rumors spread about a dangerous creature, the nightshift job turns into horror. Can you survive? There are 3 endings! Try to get them all! 🤝 This game is multiplayer 🛒 Check out the shop for fun items to troll your friends with! Scripter - Pomatthew Builder - Quick_CookBook owner - ekraeh Similar to: Midnight Cleaners, Midnight School, Midnight Massacre, The Night Shift, Midnight Horror, Midnight Diner, Horror, Scary, Story, Midnight Cashiers, Midnight Terror, Midnight Station, Midnight Barbers 恐怖の深夜郵便配達体験 Страшный опыт полуночной почты ประสบการณ์การโพสต์เมลตอนเที่ยงคืนที่น่ากลัว 무서운 심야 우편물 체험
Last updated by the developer 5 Nov 2025, 21:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:06 | 78 | no change |
| 24 Aug 2026, 05:05 | 78 | no change |
| 14 Aug 2026, 05:04 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.