Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Anime Strike

Anime Strike

A Roblox experience owned by StarX Inc.

Fighting & PvPENanimecombatco-op

Anime Strike is a fighting-pvp Roblox experience created on 2024-07-08. The game has recorded 29,800,669 lifetime visits and 59,804 favorites. Currently, seven users are playing. The title maintains a 98% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

💥 Welcome to Anime Strike! 🌎 Enter the world of Anime! ⭐ Defeat enemies for Stars! 🏆 Complete Gamemodes with friends! ( All game mode drops are shared ) ❤️ Use Code "Release" for some FREE Boosts! 📱Supports Desktop, Mobile and all other platforms ⭐ Made with ❤️ by StarX!

Last updated by the developer 20 Jun 2026, 23:52 UTC.

7
playing (measured 10 Aug 2026, 14:06 UTC)
29,800,669
lifetime visits
98%
liked (184,098 👍 / 4,012 👎)
59,593
favourites (2.0 per 1k visits)
8 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:067first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,399 R$
Shiny Hunter
699 R$
Extra Summon
599 R$
Super Lucky
599 R$
Extra Pets
499 R$
Fast Summon
499 R$
Double Spin
449 R$
2x Drops
399 R$
VIP
399 R$
2x Player XP
299 R$
Extra Inventory
250 R$
Magnet
99 R$
Teleport+
99 R$
Lucky
99 R$
Auto Click
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Anime Strike! ❤️ · welcome2,904,340 · 38.1% win
World 1 - Ninja Village · progression2,068,276 · 44.4% win
World 2 - Clover Kingdom · progression549,685 · 6.3% win
World 3 - Psycho City · progression407,726 · 0.00% win
World 4 - Earthling Planet · progression321,222 · 6.3% win
World 5 - Piece Marine · progression262,821 · 6.3% win
Summer Event · other241,091 · 88.9% win
World 6 - Leveling Town · progression221,960 · 6.3% win
World 7 - Snowy Forest · progression166,374 · 6.3% win
World 8 - Cursed School · progression144,351 · 6.3% win
World 9 - Titan city · progression130,500 · 6.3% win
World 10 - Bankai Dimension · progression114,297 · 6.3% win
World 11 - Z City · progression103,711 · 6.3% win
World 12 - Arcadia Realm · progression94,042 · 12.7% win
World 13 - Pink Land · progression86,174 · 12.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:0298no change
22 Oct 2026, 15:5398no change
12 Oct 2026, 15:5198no change
2 Oct 2026, 15:5098no change
22 Sept 2026, 15:4998no change
12 Sept 2026, 15:4898no change
2 Sept 2026, 15:3898no change
23 Aug 2026, 15:3298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.