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🍣 Yanagó Hibachi Restaurant

🍣 Yanagó Hibachi Restaurant

A Roblox experience owned by Yanagó.

RoleplayENrestaurantcookingroleplay

Description (written by the developer; not a statement by this register)

⛩️ Welcome to Yanagó! — "Where Tradition Meets Taste" We are the premier destination for an unforgettable and authentic Japanese restaurant experience on Roblox! Join our vibrant community and step into a world of rich flavors, bustling energy, and endless fun. Whether you're here to dine, socialize, or explore, Yanagó offers a truly immersive journey filled with excitement for everyone. 📋 Work as a hibachi cook or server! 🥘 Enjoy our hibachi grills! 🌸 Get promoted and work up the ranks! 💰 Get coins from customers and NPCs! 🗨️ Meet new friends in our community! 🗻 Explore Mount. Yanagó! ❗ Premium members on ROBLOX also get a overhead badge when joined! Ignore Tags: restaurant yanagó hibachi yanago food cooking roleplay cafe training simulator hangout chill

Last updated by the developer 23 Jun 2026, 16:09 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
285,574
lifetime visits
95%
liked (2,980 👍 / 172 👎)
3,503
favourites (12.3 per 1k visits)
9 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kitchen Leader Rank
399 R$
3x Points
299 R$
VIP
249 R$
Intermediate Team Member Rank
150 R$
Rainbow Overhead
149 R$
Balloon
79 R$
Cave Dining
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Yanagó! · welcome173,390 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:4895no change
15 Aug 2026, 01:3395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.