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Wait For 1 Year

Wait For 1 Year

A Roblox experience owned by MediumSized Games.

OtherENwaitingsocial experimentendurance

Wait For 1 Year is an other genre Roblox experience created on 2024-07-09. The game currently has 99 players online. It has accumulated 25,065,389 lifetime visits. User engagement metrics show a 32% like percentage. The experience has received 33,685 favorites from users.

Description (written by the developer; not a statement by this register)

🕛 Wait For A Year 🤔 Do you and 100 Players have what it takes to wait an entire year?

Last updated by the developer 4 Jul 2026, 04:32 UTC.

99
playing (measured 10 Aug 2026, 14:22 UTC)
25,065,389
lifetime visits
32%
liked (16,612 👍 / 34,756 👎)
33,685
favourites (1.3 per 1k visits)
9 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2262first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,249 R$
dev
2,222 R$
Control Room Access
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

This is gonna take a while... · other12,931,810
Finish Easy Obby · progression9,569,978
Finish Medium Obby · progression6,019,010
100K Subtracted · other4,037,091
Waited A Year · other3,752,692
Finish Hard Obby · progression3,441,630
First 1,000 Seconds · other2,152,766
10,000 Seconds · progression379,856
Finish IMPOSSIBLE Obby · progression280,526
1M Subtracted · other226,078
Complete Ludicrous Obby · progression64,807
Meet The Owner · other5,887

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.