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Wait For 1 Year

Wait For 1 Year

A Roblox experience owned by MediumSized Games.

OtherENwaitingsocial experimentendurance

Wait For 1 Year is an other genre Roblox experience created on 2024-07-09. The game currently has 99 players online. It has accumulated 25,065,389 lifetime visits. User engagement metrics show a 32% like percentage. The experience has received 33,685 favorites from users.

Description (written by the developer; not a statement by this register)

🕛 Wait For A Year 🤔 Do you and 100 Players have what it takes to wait an entire year?

Last updated by the developer 4 Jul 2026, 04:32 UTC.

99
playing (measured 10 Aug 2026, 14:22 UTC)
25,065,389
lifetime visits
32%
liked (16,987 👍 / 35,795 👎)
35,260
favourites (1.4 per 1k visits)
9 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2262first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,249 R$
dev
2,222 R$
Control Room Access
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

This is gonna take a while... · other13,244,643 · 100.0% win
Finish Easy Obby · progression9,804,063 · 100.0% win
Finish Medium Obby · progression6,161,864 · 64.8% win
100K Subtracted · other4,135,709 · 45.1% win
Waited A Year · other3,777,879 · 8.6% win
Finish Hard Obby · progression3,524,776 · 38.7% win
First 1,000 Seconds · other2,209,747 · 24.4% win
10,000 Seconds · progression389,120 · 3.2% win
Finish IMPOSSIBLE Obby · progression286,647 · 2.3% win
1M Subtracted · other233,797 · 4.1% win
Complete Ludicrous Obby · progression66,832 · 1.2% win
Meet The Owner · other5,887 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3223 August 2026 — 32 % liked2 September 2026 — 32 % liked12 September 2026 — 32 % liked22 September 2026 — 32 % liked2 October 2026 — 32 % liked12 October 2026 — 32 % liked22 October 2026 — 32 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:3132no change
12 Oct 2026, 16:2332no change
2 Oct 2026, 16:2232no change
22 Sept 2026, 16:2132no change
12 Sept 2026, 16:1832no change
2 Sept 2026, 16:1732no change
23 Aug 2026, 16:0132first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.