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Wait For 1 Year

Wait For 1 Year

A Roblox experience owned by MediumSized Games.

OtherENwaitingsocial experimentendurance

Wait For 1 Year is an other genre Roblox experience created on 2024-07-09. The game currently has 99 players online. It has accumulated 25,065,389 lifetime visits. User engagement metrics show a 32% like percentage. The experience has received 33,685 favorites from users.

Description (written by the developer; not a statement by this register)

🕛 Wait For A Year 🤔 Do you and 100 Players have what it takes to wait an entire year?

Last updated by the developer 4 Jul 2026, 04:32 UTC.

99
playing (measured 10 Aug 2026, 14:22 UTC)
25,065,389
lifetime visits
32%
liked (17,026 👍 / 35,896 👎)
35,397
favourites (1.4 per 1k visits)
9 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2262first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,249 R$
dev
2,222 R$
Control Room Access
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

This is gonna take a while... · other13,272,394 · 100.0% win
Finish Easy Obby · progression9,824,604 · 100.0% win
Finish Medium Obby · progression6,174,379 · 72.9% win
100K Subtracted · other4,144,344 · 48.6% win
Waited A Year · other3,779,810 · 10.4% win
Finish Hard Obby · progression3,532,068 · 39.2% win
First 1,000 Seconds · other2,214,820 · 28.6% win
10,000 Seconds · progression389,881 · 2.0% win
Finish IMPOSSIBLE Obby · progression287,212 · 2.9% win
1M Subtracted · other234,332 · 3.2% win
Complete Ludicrous Obby · progression67,036 · 1.1% win
Meet The Owner · other5,887 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3223 August 2026 — 32 % liked2 September 2026 — 32 % liked12 September 2026 — 32 % liked22 September 2026 — 32 % liked2 October 2026 — 32 % liked12 October 2026 — 32 % liked22 October 2026 — 32 % liked1 November 2026 — 32 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3332no change
22 Oct 2026, 16:3132no change
12 Oct 2026, 16:2332no change
2 Oct 2026, 16:2232no change
22 Sept 2026, 16:2132no change
12 Sept 2026, 16:1832no change
2 Sept 2026, 16:1732no change
23 Aug 2026, 16:0132first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.