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Experiment #01 (story)

Experiment #01 (story)

A Roblox experience owned by Acorn-Productions.

HorrorENhorrorsurvivalflashing lights

Description (written by the developer; not a statement by this register)

🧪 Welcome to experiment #01! Are you brave enough to take on the experiment? 🧪 🎁 Join the Acorn-Productions group for +20 health! 🎁 https://www.roblox.com/groups/11085975/Acorn-Productions#! 🎖️ Get +10 health if you have Roblox Premium! 🎖️ 👍 Be sure to like and favourite this game if you enjoyed it! ⭐ 🛒 Struggling to survive? Check out the store for some helpful perks! 🛒 ⚡Warning: this game contains flashing lights!⚡ Credits: jacobarie13, willemijn_w, lucasvh10 Inspired by Nullxiety and Ponchokings

Last updated by the developer 9 May 2026, 13:32 UTC.

0
playing (measured 6 Sept 2026, 00:06 UTC)
1,622
lifetime visits
63%
liked (5 👍 / 3 👎)
18
favourites (11.1 per 1k visits)
9 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Health
149 R$
Banana Peel
129 R$
Speed Boost
89 R$
Flashlight
59 R$
Teddy
39 R$
Emotes
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Journey Begins · welcome1,079 · 0.00% win
Early Bird · welcome511 · 0.00% win
Declined · other169 · 0.00% win
Master Seeker · secret131 · 0.00% win
Accepted · progression60 · 0.00% win
Code Breaker · secret49 · 0.00% win
Creator's Playmate · social6 · 0.00% win
??? · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.