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Money Clicker Incremental

Money Clicker Incremental

A Roblox experience owned by Money World Inc.

Clicker & idleENincrementalclickeridle

Money Clicker Incremental is a clicker-idle Roblox experience created on July 9, 2024. The game has accumulated 44,235,661 lifetime visits and maintains 763 concurrent players. It holds a 89% like percentage and 62,318 favorites. The title features over 650 unique upgrades and includes recent updates such as Demolition Tiers and Transcend Leaderboard adjustments.

Description (written by the developer; not a statement by this register)

💎Welcome to Money Clicker Incremental 💸 Click for Money at first, very simple. 🚀 But the more you progress , the game is becoming bigger 🌟 There are 650+ unique upgrades 🌌 Your goal is to reach an unimaginable amount of Money 🏆 You're the only limit here, Money Clicker is endless 📄UPDATE V3.3.0 ===== - Added Demolition Tiers & Demolition Challenges - New Playerlist Badges & Web Badges - Cycle Demolition Changes - Transcend Leaderboard Limit increased - Bug Fixes ===== 📢New Updates Every Week 📄 Credits @ATutili [Game Creator] @owhhkxzu (kazu) [Game Developer]

Last updated by the developer 20 Sept 2026, 12:15 UTC.

199
playing (measured 6 Oct 2026, 02:50 UTC)
45,645,657
lifetime visits
88%
liked (29,395 👍 / 3,847 👎)
64,370
favourites (1.4 per 1k visits)
9 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

17948333119915 September 20266 October 2026
500 measurements spanning 21 days, net -100. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 133–529 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
6 Oct 2026, 02:50199-14
6 Oct 2026, 01:50213-21
6 Oct 2026, 00:50234+15
5 Oct 2026, 23:50219+28
5 Oct 2026, 22:50191-59
5 Oct 2026, 21:50250-26
5 Oct 2026, 20:50276-41
5 Oct 2026, 19:50317-26
5 Oct 2026, 18:50343-7
5 Oct 2026, 17:50350+20
5 Oct 2026, 16:50330+16
5 Oct 2026, 15:50314+9
5 Oct 2026, 14:50305+47
5 Oct 2026, 13:50258-6
5 Oct 2026, 12:50264-2
5 Oct 2026, 11:50266+29
5 Oct 2026, 10:50237+7
5 Oct 2026, 09:50230+22
5 Oct 2026, 08:50208-10
5 Oct 2026, 07:50218first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Money King
2,195 R$
MVP
869 R$
Cycle Pack
399 R$
Super Population
259 R$
VIP
239 R$
Expert Farmer
229 R$
Atom Pack
219 R$
Transcend Pack
189 R$
Mining Pack
149 R$
Crystal Pack
119 R$
Starter Pack
75 R$
2x Money
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

💵 First Buck · welcome11,798,394 · 83.3% win
✨ First Expansion · progression6,166,834 · 49.7% win
💎 Gems · collection3,199,494 · 29.3% win
⛏️ Mining · other2,181,350 · 20.9% win
🏠 House · other1,409,474 · 15.1% win
🏙️ Population · other929,209 · 9.8% win
🏭 Industry · other752,017 · 7.3% win
🌍 Land · progression319,055 · 3.1% win
Research · other237,959 · 17.0% win
🚜 Farmer · other186,980 · 3.8% win
🔮 Runestones · collection172,700 · 1.7% win
⚔️ Dungeon · progression143,058 · 1.5% win
☢️ Atom · other93,040 · 1.0% win
⚠️ Radioactive Mine · other92,506 · 0.70% win
Land Prestige · progression92,259 · 4.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.521 August 20266 October 2026
1084 measurements spanning 45 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1084
Measured (UTC)% likedChange
6 Oct 2026, 02:5088no change
6 Oct 2026, 01:5088no change
6 Oct 2026, 00:5088no change
5 Oct 2026, 23:5088no change
5 Oct 2026, 22:5088no change
5 Oct 2026, 21:5088no change
5 Oct 2026, 20:5088no change
5 Oct 2026, 19:5088no change
5 Oct 2026, 18:5088no change
5 Oct 2026, 17:5088no change
5 Oct 2026, 16:5088no change
5 Oct 2026, 15:5088no change
5 Oct 2026, 14:5088no change
5 Oct 2026, 13:5088no change
5 Oct 2026, 12:5088no change
5 Oct 2026, 11:5088no change
5 Oct 2026, 10:5088no change
5 Oct 2026, 09:5088no change
5 Oct 2026, 08:5088no change
5 Oct 2026, 07:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.