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Only 1% Can Reach the End

Only 1% Can Reach the End

A Roblox experience owned by Rapid-Games.

ObbyENobstacle courseendurancecollecting

Description (written by the developer; not a statement by this register)

Embark on an exhilarating journey through diverse biomes, collecting studs as you inch closer to your ultimate destination! Traveling 10,000 studs is no small feat—do you have what it takes to conquer the challenge?

Last updated by the developer 30 Jun 2026, 19:10 UTC.

0
playing (measured 12 Aug 2026, 13:17 UTC)
16,708
lifetime visits
43%
liked (17 👍 / 23 👎)
2,374
favourites (142.1 per 1k visits)
9 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+Fortune Boost
289 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Traveler · welcome12,873 · 0.00% win
E · other0 · 0.00% win
L · other0 · 0.00% win
End Of The Road · progression0 · 0.00% win
R · other0 · 0.00% win
V · other0 · 0.00% win
T · other0 · 0.00% win
Charitable · other0 · 0.00% win
A · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.