Don't Press The Morph
A Roblox experience owned by Blissium Studios.
MinigamesENmorph chaosminigamessurvival
Don't Press The Morph is a Roblox experience created on July 9, 2024. It has accumulated 2,143,714 lifetime visits and 358,593 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The genre field is null. The description mentions features such as collecting coins, surviving challenges, and using morphs.
Description (written by the developer; not a statement by this register)
Welcome to Don't Press The Morph! There is a random morph in the middle of map, he is in your power to use, will you go rogue and press it or will you follow the rules and not press him? People say it's better not to click on the morph, otherwise complete chaos will happen! 😱 - 💰 Collect Coins - 🏃♂️ Survive The Challenges - 🛠️ Buy Gear To Help You In Game - 😈 Become a morph and scare your friends - 👻 20+ Clickable Morphs - ⏰ The Longer You Play The More Coins You Earn - 🎮 25+ Playable Challenges! - ⭐ Join our group for free morph room! https://www.roblox.com/groups/4568214/Blissium-Studios#!/about 🌟 Credits: Thanks to Mob Entertainment for the great character idea from Poppy Playtime! Tags: Don't Press The Button, Don't Press The Nugget!, Rainbow, Obby, Adventure, Survival, Survive, Killers, Tsunami, Minigames
Last updated by the developer 17 Feb 2025, 13:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.