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🚽 Toilet Morphs

🚽 Toilet Morphs

A Roblox experience owned by Taru's Morphs.

RoleplayENskibidi toiletmorphsroleplay

🚽 Toilet Morphs is a Roblox experience in the roleplay genre, created on 2024-07-09. The game features 24 morphs and a large map. It has accumulated 11,086,926 lifetime visits and 1,063,170 favorites. Currently, 80 players are active. The experience holds an 88% like percentage.

Description (written by the developer; not a statement by this register)

❗ Welcome to Skibidi Toilet Morphs! 👋 Can you find all the Toilet, Cameraman and Speakerman Morphs? All include animations and abilities! 🚽 24 Morphs 🗺️ HUGE MAP! 🎥 Lots of characters! ⭐ Join the group to unlock "Large Speakerman" 😊 Enjoy and make sure to roleplay! 🍀 このグループには莫大な幸運が待っている 🍀 his game is FANMADE, based on toilet series by DaF?!Boom! If you have content to copyright, please contact me & we can work something out.

Last updated by the developer 29 Aug 2025, 02:39 UTC.

80
playing (measured 10 Aug 2026, 15:49 UTC)
11,086,926
lifetime visits
88%
liked (6,192 👍 / 867 👎)
1,068,487
favourites (96.4 per 1k visits)
9 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4987first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔑 Unlock ALL!
999 R$
TITAN Clockman
499 R$
Buff Mutant Toilet
399 R$
Upgraded TITAN Cameraman
299 R$
Upgraded TITAN Tvman
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

💀 First Death · progression3,230,445 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked22 September 2026 — 88 % liked13 August 202622 September 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 19:4688no change
2 Sept 2026, 19:3888no change
23 Aug 2026, 19:3788no change
13 Aug 2026, 19:3788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.