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💪 STRONG LEGENDS

💪 STRONG LEGENDS

A Roblox experience owned by Sea Simulators.

SimulatorENsimulatorgymevolution

STRONG LEGENDS is a simulator experience created on 2024-07-10. It has recorded 23,578,505 lifetime visits and 2,354,410 favorites. The game holds a 97% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🏋️ Evolve Into a Stronger Character! 🥋 Fight Others and Become Strongest! 🥊 Unlock All Moves! PREMIUM PLAYERS GET +10% Strength & +10% Speed Strongest Simulator, Lifting, Gym, Muscle, Training, Strongest, Strong

Last updated by the developer 8 May 2025, 23:41 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
23,578,505
lifetime visits
97%
liked (51,193 👍 / 1,690 👎)
2,354,312
favourites (99.8 per 1k visits)
10 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Damage
748 R$
x2 Health
548 R$
x2 Body Size
378 R$
Auto Evolve
278 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Start · welcome13,343,693 · 57.1% win
100 STRENGTH · progression11,358,306 · 57.1% win
1000 STRENGTH · progression10,007,739 · 57.1% win
10000 STRENGTH · progression8,686,184 · 57.1% win
100000 STRENGTH · progression7,159,663 · 0.00% win
1000000 STRENGTH · progression5,483,066 · 0.00% win
Beach Gym · other896,452 · 57.1% win
Volcano Gym · progression12,761 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3097no change
23 Aug 2026, 16:1597no change
13 Aug 2026, 16:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.