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Otham's Kingdom V2

Otham's Kingdom V2

A Roblox experience owned by Otham's Kingdom.

RoleplayENkingdomcommunitysocial

Description (written by the developer; not a statement by this register)

👋 Welcome to Otham's Kingdom! Welcome to Otham’s Kingdom 2 (pronounced goth-ham without the G) — one of ROBLOX’s fastest growing Kingdom experiences around. Our mission as a Kingdom is to build a safe and approachable community. Since the late 2023 we have been effectively expanding our community at a rate which we can continue to support our safe and enjoyable environment. > New to the game? Join our Roblox group and head to one of our amazing receptionists that are online. https://www.roblox.com/groups/14037607 > All purchases of any gamepass, product, subscription, etc. are final! Refunds will not be given. > Handbook https://devforum.roblox.com/t//3104303

Last updated by the developer 8 Jul 2026, 01:06 UTC.

0
playing (measured 10 Aug 2026, 20:52 UTC)
6,989
lifetime visits
75%
liked (46 👍 / 15 👎)
46
favourites (6.6 per 1k visits)
10 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Event Reward
500 R$
[CHECK DESCRIPTION] Increased Stats
200 R$
Donator Perks
150 R$
Station Teleport
125 R$
Speed Coil
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Assist the King · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.