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Escape the Supermarket

Escape the Supermarket

A Roblox experience owned by Losers Studios.

ObbyENobstacle courseescape roomsupermarket

Escape the Supermarket is an obby experience created on 2024-07-10. It has accumulated 4,873,313 lifetime visits and 366 favorites. Currently, 18 users are playing. The experience holds a 39% like percentage.

Description (written by the developer; not a statement by this register)

Escape the Supermarket OBBY The manager has locked us in the supermakret! Can you ESCAPE?

Last updated by the developer 25 Jul 2026, 18:35 UTC.

18
playing (measured 10 Aug 2026, 16:15 UTC)
4,873,313
lifetime visits
45%
liked (172 👍 / 207 👎)
953
favourites (0.2 per 1k visits)
10 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
299 R$
Speed Coil
199 R$
Gravity Coil
199 R$
Grapple Hook
99 R$
Pet
20 R$
Fidget Spinner
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,133,412 · 100.0% win
Completed Obby! · progression504,202 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

39454214 August 2026 — 39 % liked24 August 2026 — 40 % liked3 September 2026 — 42 % liked13 September 2026 — 43 % liked23 September 2026 — 43 % liked3 October 2026 — 44 % liked13 October 2026 — 45 % liked23 October 2026 — 45 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:0345no change
13 Oct 2026, 02:0245+1
3 Oct 2026, 02:0144+1
23 Sept 2026, 02:0043no change
13 Sept 2026, 01:5343+1
3 Sept 2026, 01:5042+2
24 Aug 2026, 01:4940+1
14 Aug 2026, 01:4839first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.