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Demon Slayer Outfits

Demon Slayer Outfits

A Roblox experience owned by JJK Closet.

RoleplayENanimecosplaydemon slayer

Demon Slayer Outfits is a roleplay experience created on July 10, 2024. The game has accumulated 1,300,694 lifetime visits and 84,864 favorites. It maintains an 89% like percentage. Currently, zero users are playing. The experience features over 70 unique outfits based on the Demon Slayer anime series.

Description (written by the developer; not a statement by this register)

✨ Welcome to Demon Slayer Outfits ✨ We have over 70+ outfits for the very popular anime Demon Slayer! Don't worry this is not just another ordinary anime outfit game. The fits here are all made by me and are great quality. 🛒 Over 70+ Unique Cosplays! 👍 Don't forget to like and favorite the game and share it with your friends! ✅ All items purchased will be added to your inventory and can be used in all games! 💜 Outfits for all of your favorite Demon Slayer characters are available here! ⚠️ Warning: This Game Contains Outfits For Characters In The Manga And May Contain Spoilers Map built by: generalmeoww Scripts made by: nembits Animations And Outfits made by: zjulesy This game is based off of the popular anime KNY or Demon Slayer. Find anime outfits for characters such as Giyu, Tengen, Tanjiro, Nezuko, Rengoku, and more! If you are a fan of Project Slayers, Demonfall, or Demon Blade then this is the right place for you! Inspired by Anime Design

Last updated by the developer 24 Jun 2025, 07:48 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
1,300,694
lifetime visits
90%
liked (1,391 👍 / 163 👎)
84,829
favourites (65.2 per 1k visits)
10 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome886,412 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.514 August 2026 — 89 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3090+1
14 Aug 2026, 13:2389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.