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πŸšͺ Inside Out 2 In Area 51 πŸ”¦

πŸšͺ Inside Out 2 In Area 51 πŸ”¦

A Roblox experience owned by BaΓΊ do Raul.

HorrorENInside Out 2Area 51Survival Horror

πŸšͺ Inside Out 2 In Area 51 πŸ”¦ is a horror experience created on 2024-07-11. It has recorded 1,721,966 lifetime visits and 33,629 favorites. The game holds a 44% like percentage. Currently, zero players are active. The description highlights exploration, survival, and combat elements within the specified theme.

Description (written by the developer; not a statement by this register)

πŸšͺ Inside Out 2 In Area 51 πŸ”¦ πŸ—ΊοΈ Explore the Map and Run to Survive! βš”οΈ Fight Inside Out 2 with Weapons! πŸ“ If your gamepasses do not work, rejoin the game! πŸ‘ Like and ⭐Favorite if you enjoy! Tags: (ignore) Inside Out, Inside Out 2, Area 51, Area, Killer, Killers, Survival, Survive, Scary, Free, New, Place, Obby, Tycoon,

Last updated by the developer 9 Aug 2024, 18:53 UTC.

0
playing (measured 11 Aug 2026, 02:31 UTC)
1,721,966
lifetime visits
44%
liked (96 πŸ‘ / 124 πŸ‘Ž)
33,629
favourites (19.5 per 1k visits)
11 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Flying Carpet
700 R$
Rocket
600 R$
Sword
450 R$
Flying Cloud
450 R$
Jetpack
400 R$
Grapple Hook
400 R$
Laser Scythe
400 R$
Spaceship
400 R$
Gravity Coil
200 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome1,021,855 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.