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👆 Rune Clicker ⭐

👆 Rune Clicker ⭐

A Roblox experience owned by Crazy Army Studio.

Clicker & idleENincrementalpet collectionleaderboards

Description (written by the developer; not a statement by this register)

👍 2250 LIKES = NEW CODE! 👍 Code: 1250likes Code: 1500likes Code: 1750likes Code: 2000likes code: update2 🖱️Welcome to Rune Clicker!🖱️ 👆Tap to get Clicks!🖱️ ⚡Unlock new pads for an INSANE Click Boost!🚀 💎Destroy breakables to earn GEMS & Food!🍎 🔓Open Runes for MORE Clicks!🧙 🥚Hatch Pets for POWERFUL Boosts!💥 🗺️Unlock new zones for MORE Clicks!🌎 🛡️Rank Up to gain extra CLICKS!🖱️ 🏆Climb the LEADERBOARDS to BECOME #1 Rune Clicker!🥇 ❤️Leave a like & favourite to show support!❤️ 🤝CREDITS🤝 * Crazy (@CrazyD4RKiller) - Owner, Builder, GUI * Codoudou (@zaydoudou) - Lead Programmer, Management Tags: Click, Clicker, Rune, Rebirth, OP, Stats, Pets, Food, Clicking, OFFLINE, AFK, FREE!

Last updated by the developer 1 Aug 2026, 16:12 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
314,868
lifetime visits
95%
liked (2,902 👍 / 161 👎)
12,839
favourites (40.8 per 1k visits)
11 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Luck!
399 R$
+2 Eggs!
299 R$
x2 Luck!
299 R$
+2 Rune Bulk!
279 R$
x2 Damage!
249 R$
x2 Gems!
219 R$
Rune Speed!
219 R$
x2 Space Clicks!
219 R$
x2 XP!
199 R$
x2 Clicks!
199 R$
Fast Auto Clicker!
149 R$
+1 Rune Bulk!
129 R$
Teleport!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome91,783 · 100.0% win
Town Zone! · progression23,531 · 0.00% win
Forest Zone! · progression12,519 · 0.00% win
Candy Zone! · progression6,402 · 0.00% win
Beach Zone! · progression3,585 · 0.00% win
Desert Zone! · progression2,425 · 0.00% win
Get 1 Rebirth! · progression2,309 · 0.00% win
Get 2 Rebirths! · progression1,872 · 0.00% win
Get 3 Rebirths · progression1,631 · 0.00% win
Get 4 Rebirths! · progression1,326 · 0.00% win
Farm Zone! · progression1,324 · 0.00% win
Get 5 Rebirths! · progression1,187 · 0.00% win
Get 6 Rebirths! · progression1,002 · 0.00% win
Get 7 Rebirths! · progression917 · 0.00% win
Icy Zone! · progression817 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0295no change
15 Aug 2026, 00:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.