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BattleOof!

BattleOof!

A Roblox experience owned by Direct Studios.

Fighting & PvPENcombatwar zonecity

Description (written by the developer; not a statement by this register)

[Played by Tofuu!] Update: Fixing gamepass gears as well as enabling Voice chat for those with access to it. Welcome to BattleOof! A game in which you battle in city that was once simple, but is now nothing but a war zone. You up for the fight? [GAMEPASS NOTE: You may need to rejoin the game if you bought a gamepass while in the game. Thank you!] Have any suggestions? Feel free to PM Lettered or comment on the group wall! (Badge comment section disabled due to scammers.) --------------- Credits: DuncanDunclub - Concept and Scripting Cirek - Ingame music player little(five) - Gamepass Scripting Lettered - Map builder

Last updated by the developer 14 Nov 2021, 00:57 UTC.

0
playing (measured 10 Aug 2026, 19:48 UTC)
174,291
lifetime visits
84%
liked (2,359 👍 / 452 👎)
7,751
favourites (44.5 per 1k visits)
15 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boom Box
150 R$
Always Spawn with Basket Ball
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome117,290 · 0.00% win
5 Minutes · progression49,634 · 0.00% win
10 Minutes · other30,358 · 0.00% win
30 Minutes · progression7,706 · 0.00% win
Encounter Lettered · other3,335 · 0.00% win
1 Hour · other1,851 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked14 September 2026 — 84 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 07:4784no change
15 Aug 2026, 05:5384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.