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HACKR

HACKR

A Roblox experience owned by RAD!.

SimulatorENmultiplayerhacking themeopen world

HACKR is a simulator experience created on 2018-04-14. It has recorded 3,214,566 lifetime visits and 48,303 favorites. The game holds a 40% like percentage. Currently, zero users are playing. The description identifies it as an open world multiplayer game involving hacking mechanics.

Description (written by the developer; not a statement by this register)

HACKR is an open world multiplayer game where you can hack everything! Bad Hackers try to destroy the server by completing operations, and the good hackers need to stop them! Lead Developer/Programmer: AlgyLacey Programmer/UI: Dev_Anthony Building/Models/Assets: Rauuru Created in-house at HQ during the 2018 Summer Accelerator Program.

Last updated by the developer 22 Jun 2024, 00:34 UTC.

0
playing (measured 11 Aug 2026, 00:01 UTC)
3,214,566
lifetime visits
40%
liked (8,491 👍 / 12,948 👎)
48,294
favourites (15.0 per 1k visits)
14 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
999,999,999 R$
Starter Pack
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4014 August 2026 — 40 % liked3 September 2026 — 40 % liked23 October 2026 — 40 % liked2 November 2026 — 40 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:3140no change
23 Oct 2026, 05:3040no change
3 Sept 2026, 05:1940no change
14 Aug 2026, 05:1840first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.