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πŸ’ͺ Muscle Champions

πŸ’ͺ Muscle Champions

A Roblox experience owned by Scorchin’ Studios.

SimulatorENfitnesssimulatorweightlifting

Description (written by the developer; not a statement by this register)

πŸ’ͺ🏻 Welcome to Lifting Champions πŸ’ͺ🏻 βœ… OP CODE AT 1,000 LIKES! βœ… πŸ”₯Join the group to unlock a free group chest!πŸ”₯ https://www.roblox.com/groups/34563057/REWARDS 🚨UPDATE:🚨 - CODE "RELEASE" - NEW DNA EVERY WEEK! πŸ”₯HOW TO PLAY:πŸ”₯ ⚑ Lift Weights and Become Bigger & Stronger! πŸ‘‘ Sell Your Strength For Coins And Become the Richest Player! ⭐ Purchase Better Weights & DNA To Upgrade Your Character! πŸ† Lift and Become The Strongest Player Amongst Them All! 🏷 Tag: Fitness Simulator Lifting Strong Muscle Champion Weight Titan Training Get Strong

Last updated by the developer 31 Jan 2026, 19:53 UTC.

0
playing (measured 11 Aug 2026, 01:32 UTC)
181,630
lifetime visits
92%
liked (288 πŸ‘ / 26 πŸ‘Ž)
188
favourites (1.0 per 1k visits)
11 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite DNA
749 R$
+5 Pet Equipped
599 R$
+450 Pet Storage
299 R$
+2 Pet Equipped
249 R$
Auto Hatch
225 R$
VIP
199 R$
Auto Train
199 R$
Faster Lifting
179 R$
x2 Strength
149 R$
x2 Coins
149 R$
Bounty Hunter
149 R$
+100 Pet Storage
99 R$
Triple Hatch
89 R$
x2 Luck
79 R$
Super Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome133,146 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.