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[FREE UGC!✅] Obby For Free UGC

[FREE UGC!✅] Obby For Free UGC

A Roblox experience owned by Cyber Devolopment.

ObbyENfree ugcdominusobby

Description (written by the developer; not a statement by this register)

🎉 FREE UGC IN-GAME RIGHT NOW!! 🎉 Finish the obby to collect the FREE UGC DOMINUS! ✅ Play now before we run out of UGC's!!!! ✅ Steps On getting the UGC✅: - Like the Game - Favorite the Game - Wait for the timer to finish - Join Cyber Development (https://www.roblox.com/groups/3893109/Cyber-Devolopment#!/about) - Finish the Obby! ~Disclaimer: We may not have any UGCs left in stock, and If you dont complete all the steps above, you will not be granted the UGC. Tags: obby, easy obby, free avatar, free ugc, FREE AVATAR ITEMS OBBY, free, chill obby, free stuff, ugc, SPIN FOR FREE UGC, free ugc obby, free items, free limited, christmas, hunt, easter, play for ugc

Last updated by the developer 3 Jan 2026, 21:20 UTC.

0
playing (measured 11 Aug 2026, 13:21 UTC)
8,505
lifetime visits
84%
liked (255 👍 / 50 👎)
289
favourites (34.0 per 1k visits)
11 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AdminCommands
1,499 R$
RainbowCarpet
399 R$
PortalGun
349 R$
GrappleHook
349 R$
DoubleJump
299 R$
Jetpack
299 R$
Easy Mode
249 R$
FusionCoil
199 R$
Push_Others
149 R$
Gravity Coil
149 R$
Radio
99 R$
SpeedCoil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,608 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.